2 comments on “Leveling out, not up

  1. Sounds a bit like Zelda.
    Zelda has the swords and lives that get leveled up, but the rest is just utilities and weapons you get while progressing in the story.

    When I read the headline I hoped for something new, like “If you’re leveling stat A then stat B gets lower”

    • It is a bit like Zelda. The ideas aren’t really anything new, more the application of the ideas to a turn-based RPG combat system in a meaningful way. Since most games in that genre rely very heavily on the level grind, I looked to other genres of game to try and remove some of the less savory concepts that are endemic to RPGs.

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