I apologize for being a little late with the weekly update post this week. If you’ve been following my twitter feed at all, you would have seen that I sprained my ankle pretty bad in an accident at my local rock gym. The result was that I’ve been unable to sit at a desk properly for about a week now, and it really makes game development rather uncomfortable. It’s getting better, but it’s pretty slow going. Since I lost the entire weekend to laying on the couch with my foot in the air, I really only got about two hours of development time since the last post, so there’s not a lot to update.
On a brighter note, Ludum Dare #30 is happening this weekend, and I’m going to attempt to participate. Since my foot is still pretty tender, it’s going to be a bit dicey, and my scope will have to be reduced to accommodate the reduction in development time. This will be my first attempt at using unity and spine to actually put a product out, so we’ll see how things go. I’m also going to attempt to stream the process, since the new computer can actually handle it. That all starts tomorrow, and I’m as ready as I’m going to be, so I’ll be back then with some updates.